Slipways is a high-octane racing video game set in a futuristic, industrial, dystopian mega-city full of manufacturing plants with rivers of molten metal running through the slums.
I was the producer of this project, and it's probably the most important one of my studies. Working in a team, we were developing Slipways in collaboration with Criterion Games.
SLIPWAYS
The game was shortlisted for the UK Games Education Awards 2023 in the Creative Assembly Best Student Game (TIGA) category.
JOURNEY TO THE VAMPIRE MOUNTAIN
The Journey to the Vampire Mountain is a top-down vampiric puzzle game prototype designed in Unreal C++. Players must find their way out of the maze while trying to avoid exposure to sunlight and deadly turrets.
I think the ability to write C++ code with the mindset that these codes will be used by designers who may not know C++ makes me a very desirable candidate in future job applications.
ReDo
ReDo is a platform video game prototype designed in Unity. It incorporates traditional elements of the 'Platformer' genre while also integrating various time-manipulation abilities. The player progresses through the prototype by utilizing these abilities. The prototype can be 'completed' by collecting 18 collectible coins.
The prototype can be 'completed' by collecting 18 collectible coins.
CVLT - ONE OF US
Cvlt - One of Us is an RPG video game prototype designed in Unity. The player assumes the role of The Enlightened One, who moves into a new town, Clochard’s Hole, with the goal of amassing followers and forming a cult.
It was my first project where I served as the producer.
THE FLASHPOINT PARADOX
A small beat 'em-up, designed in Unity. The first game I ever worked on.