Slipways is a high-octane racing video game set in a futuristic, industrial, dystopian mega-city full of manufacturing plants with rivers of molten metal running through the slums.
I was the producer of this project, and it's probably the most important one of my studies. Working in a team, we were developing Slipways in collaboration with Criterion Games.
SLIPWAYS
The game was shortlisted for the UK Games Education Awards 2023 in the Creative Assembly Best Student Game (TIGA) category.
![Screenshot 01.png](https://static.wixstatic.com/media/fe7453_3d59d80861404f67a7b42eeaedafdfa5~mv2.png/v1/fill/w_122,h_69,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/fe7453_3d59d80861404f67a7b42eeaedafdfa5~mv2.png)
JOURNEY TO THE VAMPIRE MOUNTAIN
The Journey to the Vampire Mountain is a top-down vampiric puzzle game prototype designed in Unreal C++. Players must find their way out of the maze while trying to avoid exposure to sunlight and deadly turrets.
I think the ability to write C++ code with the mindset that these codes will be used by designers who may not know C++ makes me a very desirable candidate in future job applications.
ReDo
ReDo is a platform video game prototype designed in Unity. It incorporates traditional elements of the 'Platformer' genre while also integrating various time-manipulation abilities. The player progresses through the prototype by utilizing these abilities. The prototype can be 'completed' by collecting 18 collectible coins.
![Strip.jpg](https://static.wixstatic.com/media/fe7453_72e4be03707f49138889823dd032698a~mv2.jpg/v1/fill/w_287,h_51,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/Strip.jpg)
The prototype can be 'completed' by collecting 18 collectible coins.
CVLT - ONE OF US
Cvlt - One of Us is an RPG video game prototype designed in Unity. The player assumes the role of The Enlightened One, who moves into a new town, Clochard’s Hole, with the goal of amassing followers and forming a cult.
It was my first project where I served as the producer.
THE FLASHPOINT PARADOX
A small beat 'em-up, designed in Unity. The first game I ever worked on.