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Slipways is a high-octane racing video game set in a futuristic, industrial, dystopian mega-city full of manufacturing plants with rivers of molten metal running through the slums.

I was the producer of this project, and it's probably the most important one of my studies. Working in a team, we were developing Slipways in collaboration with Criterion Games.

SLIPWAYS

The game was shortlisted for the UK Games Education Awards 2023 in the Creative Assembly Best Student Game (TIGA) category.

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JOURNEY TO THE VAMPIRE MOUNTAIN

The Journey to the Vampire Mountain is a top-down vampiric puzzle game prototype designed in Unreal C++. Players must find their way out of the maze while trying to avoid exposure to sunlight and deadly turrets.

I think the ability to write C++ code with the mindset that these codes will be used by designers who may not know C++ makes me a very desirable candidate in future job applications.

ReDo

ReDo is a platform video game prototype designed in Unity. It incorporates traditional elements of the 'Platformer' genre while also integrating various time-manipulation abilities. The player progresses through the prototype by utilizing these abilities. The prototype can be 'completed' by collecting 18 collectible coins.

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The prototype can be 'completed' by collecting 18 collectible coins.

CVLT - ONE OF US

Cvlt - One of Us is an RPG video game prototype designed in Unity. The player assumes the role of The Enlightened One, who moves into a new town, Clochard’s Hole, with the goal of amassing followers and forming a cult.

 

It was my first project where I served as the producer.

THE FLASHPOINT PARADOX

A small beat 'em-up, designed in Unity. The first game I ever worked on.

©2024 by Ben Lesko.

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